DO-3D > Chapter VI
In anaglyphs, and more
generally in all stereo images, we find that they are not images but
volumes.
Specific rules, which are not in use with flat
images, have to be respected to display the volumes.
Unless you are standing alone
with nothing more than the horizon and the sky around you, space appears
relative to some frontiers.
This is what happens when you look through a
window.
In the case of a stereo image displayed on a computer screen, the
four physical sides of the screen (Left, right, up and down) are absolute
frontiers.
They build a window through which you can see the stereo
reconstructed space.
That introduces the following specific restriction:
If any side of the images of a stereo pair cuts any part of
the scene this part must stand just beside the screen sides on the stereo image. |
That means that you cannot see in front of a window something that is
too large to go through this window.
The spatial coherency has to be
respected between the stereo scene and the screen that displays it.
Very often you will have to move
your stereo image back into the screen.
If you don't do it, you will produce
stereo images that viewers will not be able to fuse.
A typical reason is
that points that normally should be at the infinity (Or at least far away) will
lie just on the screen surface.
They will have quite no parallax.
This
will make an aberrant springing stereo image, completely out from the screen.
![]() |
![]() |